Unreal Engine 5

Independent Projects

Over the course of 10 days, I immersed myself in Unreal Engine 5 to understand real-time worldbuilding and cinematic rendering. Starting with pre-built assets, I focused on mastering the workflow, technical foundation, and storytelling potential of UE5, gradually building toward my first short film, Call of Sanctum—a visual narrative about a banished wingbearer returning to a ruined sanctum.

Here’s a breakdown of the skills I gained during this phase:
  • Lighting & Visual Depth: Learned to use rect lights with light channels for precise rim lighting, and implemented blueprint fog to create layered atmospheric depth.
  • Material & Texture Work: Gained foundational knowledge of PBR workflows and masked blend techniques (similar to vertex painting in Blender) to blend landscape materials like water, grass, and rock seamlessly.
  • Scene Detailing: Practiced environmental storytelling by assembling assets (from FAB and custom-made in C4D), managing surface details like branches, dead trees, villagers, and natural formations.
  • Camera & Animation: Created cinematic camera movement with ease-in/ease-out keyframes and handheld camera effects. Used Level Sequence for animated asset integration.
  • FX & Surface Simulation: Explored Niagara particle systems and Marvelous Designer’s fabric simulation pipeline. Smoothed out cloth surfaces using Alembic export to C4D before importing into UE5.
  • Render Optimization: Adjusted settings like 4×4 Anti-Aliasing for smoother visual output and used ForceLOD to balance quality vs performance. Learned how to control engine warm-up for particle stability.
  • Pipeline Awareness: Encountered real-world challenges like OBJ compatibility issues between Blender and Marvelous Designer—learning firsthand why C4D is preferred in many professional pipelines.



Progress:


Replacing blocks with assets:


Current Scene:



    IAN LIHUI WANG
Senior at USC's School of Cinematic Arts, majoring Media Arts + Practice.

I directed music video, commercials and make cool visuals with 3D! Let’s connect.

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